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Akayuki katana choices: Iai, Dual wield and skins

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Compare Iai and Dual wield, including their prices, parry conditions and poise rules, then understand how skins, forge upgrades and family names differ.

Yes—Akayuki offers two paid draw-style choices: Iai and Dual wield, listed at 499 Robux each. They change combat mechanics, including draw-cuts and poise. Dual wield also gives you two katanas, drawn together and swung one in each hand.

For your choice, focus on what you want to change: Iai offers longer dashes, faster draws and faster sheathing, but restricts you to draw-cuts. Dual wield combines two blades with more costly draws and an R-key blood flick that fully restores poise. Named katana skins are a separate category from these combat styles.

Iai vs Dual wield

Comparison

Comparison
FeatureIaiDual wield
Listed price499 Robux499 Robux
Draw and blade useDraw-cuts only; no calm draw.Two katanas, one at each hip, drawn together and swung one in each hand.
Draw-cut interactionCuts through blades, but a miss can be parried.Cuts through blades, but a still guard parries the draw-cuts.
Movement and handlingIncreased dash length and draw speed; faster sheathing.The defining handling change is using both katanas together.
Poise rulesRecovers poise on a kill.Hits take less poise; draws cost more. Press R for a blood flick that fully restores poise.

Choose Iai for its draw-cut focus and faster handling

Iai concentrates its benefits around drawing, moving and sheathing. Its increased dash length and draw speed are the clearest reasons to consider it if those are the parts of combat you want to change. Faster sheathing is another part of the style, alongside poise recovery when you secure a kill.

The restriction matters just as much as those benefits: Iai has no calm draw. It is a draw-cuts-only style, so choosing it means accepting that limitation rather than expecting an additional calm-draw option. Its ability to cut through blades also comes with a stated vulnerability—a miss can be parried.

Iai’s version-specific tuning

Versions 1.3.11 and 1.3.12 included several Iai adjustments. These numbers describe those versions:

  • In 1.3.11, kills restored 40% poise, increased from 35%.
  • Draw-cuts cost 40 poise, reduced from 57.5.
  • When Iai’s blade hit another blade, it took 5% less poise and dealt 10 more poise to the other blade.
  • Clean hits were changed so they no longer passed through bodies, including at point-blank range.
  • The calm-draw prompt was removed because Iai has no calm draw.
  • Version 1.3.12 reduced Iai’s lean to finish fixing point-blank draws.

The point-blank changes concern close-range draw behavior; the poise changes concern the cost of drawing, blade contact and recovery after a kill. They are separate parts of Iai’s tuning, rather than one general damage increase. For more on the style, see the Iai guide.

Choose Dual wield for two blades and its poise trade-off

Dual wield places a katana at each hip. You draw them together and swing one in each hand, so the two-blade setup comes with its own combat rules.

Its draw-cuts cut through blades, but a still guard parries them. That condition is worth keeping distinct from Iai’s warning about a missed cut: the two descriptions identify different parry vulnerabilities.

Dual wield’s description also pairs “hits take less poise” with more costly draws. Its explicit recovery action is R: a blood flick that fully restores poise. That gives you a different recovery condition from Iai’s poise-on-kill benefit: Dual wield names an input, while Iai ties recovery to a kill.

Choose between these styles by those concrete differences. Iai offers its movement and handling benefits with a draw-cuts-only restriction; Dual wield offers the paired-blade setup and blood flick alongside its draw cost and still-guard vulnerability.

Katana skins are a separate kind of choice

DISCOMBOBULATR, also called Discombobulate, and COMMUNIBLADE are katana skins. Keep those names separate from Iai and Dual wield when comparing options: the former identify skins, while the latter identify draw styles with explicit combat rules.

For skin-related code availability, use the Codes page. A named skin should not be treated as another entry in the Iai-versus-Dual-wield comparison simply because it has a distinctive blade name.

Blade upgrades and family names change progression separately

Your existing blade also has its own progression. Defeat players or enemies to level up, then enhance your blade at the forge. A new blade upgrade becomes available every 5 levels, with the maximum upgrade at level 50. This is how your blade advances through upgrade stages, separately from choosing a draw style. The blade upgrade levels guide covers that progression.

Family names are another source of stat uplifts. You roll for a name in the character menu, and rename spins reroll it. The names come from famous historical samurai, with rarer names granting better stat uplifts. Those bonuses belong to your character’s family name, rather than identifying a different katana. See the family names guide when comparing that part of your setup.